Implementing Hexmap Generation Framework using Cube Coordinate System in Unity3D

dc.contributor.advisorБублик, Володимир
dc.contributor.authorMartyniuk, Taras
dc.date.accessioned2022-01-22T11:37:03Z
dc.date.available2022-01-22T11:37:03Z
dc.date.issued2021
dc.description.abstractThis paper describes the implementation of hexagonal grid framework that uses Cube coordinate system for hexagon representation and implementation of algorithms. Unity3D game engine was used, along with its Entity Component System framework for runtime grid representation and Tiled tilemap editor for level design. It also showcases and compares different coordinate systems used for representing hexagonal grids.uk_UA
dc.identifier.urihttps://ekmair.ukma.edu.ua/handle/123456789/22404
dc.language.isoenuk_UA
dc.statusfirst publisheduk_UA
dc.subjectGame Developmentuk_UA
dc.subjectHexagonal Gridsuk_UA
dc.subjectHexmapuk_UA
dc.subjectUnity3Duk_UA
dc.subjectEntity Component Systemuk_UA
dc.subjectbachelor thesisuk_UA
dc.titleImplementing Hexmap Generation Framework using Cube Coordinate System in Unity3Duk_UA
dc.typeOtheruk_UA
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