Implementing Hexmap Generation Framework using Cube Coordinate System in Unity3D
dc.contributor.advisor | Бублик, Володимир | |
dc.contributor.author | Martyniuk, Taras | |
dc.date.accessioned | 2022-01-22T11:37:03Z | |
dc.date.available | 2022-01-22T11:37:03Z | |
dc.date.issued | 2021 | |
dc.description.abstract | This paper describes the implementation of hexagonal grid framework that uses Cube coordinate system for hexagon representation and implementation of algorithms. Unity3D game engine was used, along with its Entity Component System framework for runtime grid representation and Tiled tilemap editor for level design. It also showcases and compares different coordinate systems used for representing hexagonal grids. | uk_UA |
dc.identifier.uri | https://ekmair.ukma.edu.ua/handle/123456789/22404 | |
dc.language.iso | en | uk_UA |
dc.status | first published | uk_UA |
dc.subject | Game Development | uk_UA |
dc.subject | Hexagonal Grids | uk_UA |
dc.subject | Hexmap | uk_UA |
dc.subject | Unity3D | uk_UA |
dc.subject | Entity Component System | uk_UA |
dc.subject | bachelor thesis | uk_UA |
dc.title | Implementing Hexmap Generation Framework using Cube Coordinate System in Unity3D | uk_UA |
dc.type | Other | uk_UA |