Use of augmented reality to build an interactive interior on the iOS mobile platform.
dc.contributor.advisor | Frankiv, Oleksandr | |
dc.contributor.author | Babii, Veronika | |
dc.date.accessioned | 2024-04-25T08:24:12Z | |
dc.date.available | 2024-04-25T08:24:12Z | |
dc.date.issued | 2022 | |
dc.description.abstract | The thesis is devoted to the study of possibilities of the 3D object creation from the real-life surroundings on the Apple iOS platform. The research is based on the development of a mobile application for the iOS operating system for 3D model creation of the surroundings via the help of the LiDAR Scanner. | en_US |
dc.identifier.uri | https://ekmair.ukma.edu.ua/handle/123456789/29213 | |
dc.language.iso | en | en_US |
dc.status | first published | en_US |
dc.subject | mobile application development | en_US |
dc.subject | iOS operating system | en_US |
dc.subject | Swift programming language | en_US |
dc.subject | augmented reality | en_US |
dc.subject | ARKit | en_US |
dc.subject | RealityKit | en_US |
dc.subject | MetalKit | en_US |
dc.subject | depth data | en_US |
dc.subject | LiDAR Scanner | en_US |
dc.subject | point cloud | en_US |
dc.subject | mesh | en_US |
dc.subject | 3D model | en_US |
dc.subject | shader | en_US |
dc.subject | CPU | en_US |
dc.subject | GPU | en_US |
dc.subject | open3D library | en_US |
dc.subject | mesh reconstruction | en_US |
dc.subject | Metal shading language | en_US |
dc.subject | normals estimation | en_US |
dc.subject | point cloud downsampling | en_US |
dc.subject | BPA algorithm | en_US |
dc.subject | Poisson algorithm | en_US |
dc.subject | objects formats: .obj, .ply, .dae, .usdz | en_US |
dc.subject | bachelor thesis | en_US |
dc.title | Use of augmented reality to build an interactive interior on the iOS mobile platform. | en_US |
dc.type | Other | en_US |