Development of a proprietary game engine
| dc.contributor.advisor | Gorohovskyi, S. | en_US |
| dc.contributor.author | Burliai, Danylo | en_US |
| dc.date.accessioned | 2025-08-28T12:53:33Z | |
| dc.date.available | 2025-08-28T12:53:33Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | The present study focuses on the development of crossplatform game engines. It reveals how technologies like reflection systems and game editors can streamline the development of games. The project developed for this study is a cross-platform game engine, featuring a built-in reflection system and an editor application, supporting both Windows and MacOS. | en_US |
| dc.identifier.uri | https://ekmair.ukma.edu.ua/handle/123456789/36297 | |
| dc.language.iso | en_US | en_US |
| dc.status | first published | en_US |
| dc.subject | game engine | en_US |
| dc.subject | game editor | en_US |
| dc.subject | reflection system | en_US |
| dc.subject | realtime rendering | en_US |
| dc.subject | cross-platform | en_US |
| dc.subject | OpenGL | en_US |
| dc.subject | entity component system | en_US |
| dc.subject | ImGui | en_US |
| dc.subject | bachelor`s thesis | en_US |
| dc.title | Development of a proprietary game engine | en_US |
| dc.type | Other | en_US |
Files
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.71 KB
- Format:
- Item-specific license agreed upon to submission
- Description: