Development of a proprietary game engine

dc.contributor.advisorGorohovskyi, S.en_US
dc.contributor.authorBurliai, Danyloen_US
dc.date.accessioned2025-08-28T12:53:33Z
dc.date.available2025-08-28T12:53:33Z
dc.date.issued2025
dc.description.abstractThe present study focuses on the development of crossplatform game engines. It reveals how technologies like reflection systems and game editors can streamline the development of games. The project developed for this study is a cross-platform game engine, featuring a built-in reflection system and an editor application, supporting both Windows and MacOS.en_US
dc.identifier.urihttps://ekmair.ukma.edu.ua/handle/123456789/36297
dc.language.isoen_USen_US
dc.statusfirst publisheden_US
dc.subjectgame engineen_US
dc.subjectgame editoren_US
dc.subjectreflection systemen_US
dc.subjectrealtime renderingen_US
dc.subjectcross-platformen_US
dc.subjectOpenGLen_US
dc.subjectentity component systemen_US
dc.subjectImGuien_US
dc.subjectbachelor`s thesisen_US
dc.titleDevelopment of a proprietary game engineen_US
dc.typeOtheren_US
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